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Rise of the Tomb Raider: The Xbox Exclusive That Shook the Industry

By Filo · · 9 min read

Analysis / Retro

Rise of the Tomb Raider: Behind the Xbox Exclusive That Shook the Industry

More than a decade after its release, Rise of the Tomb Raider represents far more than a Lara Croft adventure. The deal between Microsoft and Square Enix in 2014, followed by an Xbox release in 2015, remains a textbook case in the recent history of timed exclusives. How was this partnership received, and what legacy did it leave behind?

Last updated: July 24, 2026 | Estimated reading time: 10 min
 
Key takeaways:
    • A controversial announcement: at Gamescom 2014, Microsoft presented Rise of the Tomb Raider as an Xbox exclusive before confirming that it was a temporary deal.
  • A deal with few public details: Microsoft secured the initial Xbox release, but the partnership’s complete financial and operational terms were never disclosed in detail.
  • A symbol of its era: the game remains associated with the rise of timed third-party exclusives during the Xbox One / PlayStation 4 console war.
Lara Croft in Rise of the Tomb Raider, a game initially released on Xbox in 2015
The announcement of Rise of the Tomb Raider as a timed Xbox exclusive made a major impact at Gamescom 2014.

An announcement that surprised the industry

In 2014, the Tomb Raider reboot released the previous year had given fresh momentum to a historic franchise. Crystal Dynamics’ sequel, Rise of the Tomb Raider, was therefore among the most anticipated action-adventure games of the Xbox One and PlayStation 4 generation. When Microsoft announced at Gamescom 2014 that the game would arrive first on Xbox, the reaction was immediate. The deal did not change ownership of the franchise, but it temporarily turned a highly anticipated multiplatform title into a strategic asset for the Xbox ecosystem.

Why Microsoft targeted Tomb Raider

At the time, the PlayStation 4 held a commercial advantage over the Xbox One. Microsoft was therefore looking to strengthen its catalog with productions capable of creating a major event for the general public, particularly in the narrative action-adventure space. Rise of the Tomb Raider fit the profile: a well-known license, an iconic heroine and a direct sequel to a well-received reboot. The deal gave Xbox a major game for the 2015 holiday season, when competition between platform holders largely revolved around exclusives and marketing partnerships. The exact terms of the partnership between Microsoft and Square Enix were not fully detailed publicly. It is therefore preferable to describe it as a timed exclusivity deal accompanied by strong commercial support, rather than claiming without a primary source that Microsoft financed a specific share of development or assumed a full co-publishing role.

Gamescom 2014: The announcement and its ambiguities

During the Xbox conference at Gamescom in August 2014, Darrell Gallagher, then head of Square Enix’s Western studios, announced that Rise of the Tomb Raider would be exclusive to Xbox in winter 2015. The initial communication left room for uncertainty: permanent exclusivity, a license acquisition or simply a launch window? In the following days, Phil Spencer clarified the temporary nature of the deal. However, the exact duration of the exclusivity was not disclosed at that time.

Player reactions

The decision triggered a strong reaction among players, particularly on PlayStation. Historically associated with Sony’s first consoles since the PS1 era, the Tomb Raider franchise had a very strong image among part of the PlayStation audience. Social media and forums became the scene of criticism aimed at Square Enix and Microsoft. Beyond the emotion it generated, the episode above all revealed how sensitive players were to timed exclusives involving licenses that had previously been available on multiple platforms.

Impact and commercial reception

The deal surrounding Rise of the Tomb Raider illustrates the role third-party partnerships play in platform holders’ strategies. Microsoft secured an initial Xbox release, while Square Enix retained the option of subsequently expanding the game’s distribution to PC and PlayStation 4.
Analysis of the marketing impact of the Rise of the Tomb Raider timed exclusive
The deal made Rise of the Tomb Raider one of the most discussed games of late 2015.
Upon release, the game received a strong critical reception. The Xbox One version in particular has an aggregate score of 86/100 on Metacritic, with critics praising its art direction, exploration and optional tombs. Its launch nevertheless took place during a highly competitive window, on the same day as Fallout 4. The game subsequently expanded its audience with its PC release in January 2016, then on PlayStation 4 in October 2016 with the 20 Year Celebration edition. By late 2017, worldwide sales were approaching 7 million copies.
“The case of Rise of the Tomb Raider shows that a timed exclusive does not merely alter a release schedule: it can also permanently change how a franchise and a platform holder are perceived.”

What legacy does it have in 2026?

With the controversy surrounding its launch behind it, Rise of the Tomb Raider is regularly cited as the most balanced entry in the Survivor trilogy. Its blend of exploration, action sequences, stealth and optional tombs remains particularly effective. Visually, some standards have evolved since the Xbox One and PlayStation 4 era. Nevertheless, the lighting, snowy environments, Lara Croft’s animation and the design of its spaces remain highly readable and effective. The game also remains representative of a period when platform holders relied on exclusivity deals negotiated with third-party publishers. It predates the major studio acquisitions that would shape the following decade, while already demonstrating the strategic value of a temporary partnership.

Platforms and release timeline

The release of Rise of the Tomb Raider took place in stages. This strategy initially focused attention on the Xbox versions, before gradually expanding the audience to PC and then PlayStation 4.

Timeline of key events

  • August 2014: Xbox exclusivity announced at Gamescom.
  • November 10, 2015: release on Xbox One and Xbox 360.
  • January 28, 2016: release on Windows PC.
  • October 11, 2016: release on PlayStation 4 with the 20 Year Celebration edition.

Where can you play Rise of the Tomb Raider in 2026?

The game remains accessible on modern platforms through the PC versions and console backward compatibility. Exact performance may nevertheless vary depending on the platform, version used and available settings.
Platform Status and edition What to know in 2026
Xbox Series X|S Backward compatibility through the Xbox One version The game remains playable through backward compatibility. We found no official confirmation of a specific FPS Boost for this entry.
PlayStation 5 Backward compatibility with the PS4 version The 20 Year Celebration edition is accessible through PS4 backward compatibility on PS5.
PC Steam, Epic Games Store and other compatible storefronts The PC version offers advanced graphics settings, high resolutions and a frame rate dependent on the system configuration.
Xbox One / PS4 Original versions The original editions remain playable on their native hardware.
Mountain environment in Rise of the Tomb Raider highlighting exploration
Vertical exploration and Siberian environments remain among the game’s strengths.

FAQ: Everything you need to know about Rise of the Tomb Raider

Is Rise of the Tomb Raider still an Xbox exclusive in 2026?

No. The Xbox exclusivity was temporary. The game arrived on PC in January 2016, followed by PlayStation 4 in October 2016 with the 20 Year Celebration edition.

What exactly was Microsoft’s role in the deal?

Microsoft secured a temporary Xbox exclusivity period for the game’s launch. The full details of the commercial agreement, including the precise allocation of funding, marketing and distribution, were not made public in their entirety.

Is Rise of the Tomb Raider still worth playing in 2026?

Yes. Its pacing, art direction, tombs and exploration system still make it a recommended adventure, especially for players discovering the Survivor trilogy.

What does the 20 Year Celebration edition include?

This edition includes the base game, previously released downloadable content, the Blood Ties chapter, co-op Endurance mode, Extreme Survivor difficulty, several classic outfits and PlayStation VR support for Blood Ties.

A timed exclusive that became a textbook case

In hindsight, Rise of the Tomb Raider remains a notable example of the impact a timed exclusive can have on communication, public perception and a platform holder’s strategy. Crystal Dynamics’ game eventually reached other platforms and found its audience. Its journey primarily illustrates how commercial agreements can transform a title’s media trajectory without necessarily changing its identity or intrinsic quality.
Filo

Filo is part of the Game.fr editorial team. He covers video game news, industry events and practical guides for players.