【Summoning Theme】Wyvern Rhadamanthys will be available in the summon pool. During the event, Wyvern Rhadamanthys has twice the usual chance of being summoned. After the event, Wyvern Rhadamanthys will not join the regular summon pool. Requires level 10.
April 12 – April 19
LC Rhadamanthys is an iconic Saint Seiya character, and his role in the game as a self-sufficient DPS is undeniable. With the ability to gain an extra turn on his own, he can deal considerable damage to his opponents. In addition, his regeneration mechanic allows him to heal when necessary and even revive in very specific situations.
However, it is important to note that maximizing his potential requires a considerable investment in Tome upgrades. Despite this, his low cost and ability to gain an extra turn without support make him a character who can easily fit into many teams.
In combat, Rhadamanthys can be devastating. His attacks deal considerable damage, and his ability to regenerate makes him a difficult opponent to defeat. His revival mechanic, although rarely used, can also be an asset in the most critical situations.
In conclusion, LC Rhadamanthys is a powerful and versatile character in Saint Seiya. Although he requires a significant investment in Tomes to reach his full potential, his low cost and ability to gain an extra turn without support make him a solid choice for many teams.
Maximum Level 80 stats:
HP: 16055 Cosmic Attack: 0 Physical Attack: 3031
Speed: 224 Cosmic Defense: 484 Physical Defense: 521
How to upgrade 1 3 3 1 => 1 5 5 1 => 5 5 5 1 => 5 5 5 5
Skill 01:
Rhadamanthys deals 100% Physical damage to one target and gains 2 Vigilance and Divine Blood marks.
Each Vigilance stack deals additional damage equal to 6% of Physical Attack.
Each Divine Blood stack restores HP equal to 2.5% of Physical Attack.
Level 1: 100% damage / 2 marks / 6% Physical ATK / 2.5% healing
Level 2: 105% damage / 2 marks / 9% Physical ATK / 3.5% healing
Level 3: 110% damage / 3 marks / 12% Physical ATK / 5% healing
Level 4: 115% damage / 4 marks / 15% Physical ATK / 6.5% healing
Level 5: 120% damage / 5 marks / 20% Physical ATK / 8% healing
Cost: 0
Skill 02:
Deals 4*65 Physical damage to one target.
Each time the skill is used, +1 attack (max. 12).
The second time the skill is used during the same turn, its cost increases by 2 for that turn.
When he reaches certain attack-count thresholds, Rhadamanthys unlocks additional effects that apply only to the attacks associated with each threshold
(example: shared damage only applies to attacks from the 5th attack onward, etc.)
5 attacks: Damage is also dealt to adjacent targets
7 attacks: 3% of the target's current HP is added to the damage (max. 120% ATK)
9 attacks: Adds 5% of the target's lost HP to the damage (max. 120% ATK)
Level 1: 465% damage / 7 attacks: 3% / 9 attacks: 5% / max. 120% ATK Level 2: 470% damage / 7 attacks: 3% / 9 attacks: 5% / max. 125% ATK
Level 3: 475% damage / 7 attacks: 4% / 9 attacks: 6% / max. 130% ATK Level 4: 480% damage / 7 attacks: 4% / 9 attacks: 6% / max. 140% ATK
Level 5: 4*80% damage / 7 attacks: 3% / 9 attacks: 7% / max. 150% ATK
Cost: 1 (then +2 if used a second time during the turn)
Skill 03:
When an ally acts and Rhadamanthys has more than 40% of his HP, he gains a Vigilance mark that grants him +1% damage (max. 10).
If Rhadamanthys has less than 70% HP when an enemy attacks, he receives a Divine Blood mark that grants him +1% Physical and Cosmic Defense (max. 10).
Level 1: 1 mark = +1% / max. 10 marks
Level 2: 1 mark = +1.5% / max. 12 marks
Level 3: 1 mark = +2% / max. 14 marks
Level 4: 1 mark = +2.5% / max. 17 marks
Level 5: 1 mark = +3% / max. 20 marks
Cost: Passive
Skill 04:
When Rhadamanthys has 10 Vigilance marks, he gains an additional action, half of the marks are consumed, and his damage is increased by 5% during the additional action (max. once per turn).
If an enemy kills Rhadamanthys while he has 10 or more Divine Blood marks, he consumes all his marks and prevents himself from dying, becomes uncontrollable for 1 turn, and recovers 10% of his max. HP (max. once per turn).
Rhadamanthys will attempt to attack the enemy that tried to kill him and will deal 5% additional damage for that turn.
Level 1: +5% damage / 10% max. HP
Level 2: +8% damage / 15% max. HP
Level 3: +11% damage / 20% max. HP
Level 4: +15% damage / 25% max. HP
Level 5: +20% damage / 30% max. HP
Cost: Passive