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Final Fantasy VII Revelation: Release Date, Gameplay and FITS System (Gamescom Cologne)

By Filo · · 34 min read

We’re almost there. After years of theories and mind-bending twists, the Remake saga is preparing to bow out. Final Fantasy VII Revelation is not just a sequel; it promises an epic conclusion to a story we thought we knew by heart. Hold on tight as we break down what makes this third act the most anticipated game of the decade for an entire generation of players.

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▲ Final Fantasy VII Revelation official trailer — Gamescom 2026 (Source: Square Enix / YouTube)

What is Final Fantasy VII Revelation? The final chapter of a reinvented saga

For newcomers or anyone emerging from a long cryogenic sleep, here’s a quick reminder. The Final Fantasy VII Remake project was never intended to copy and paste the 1997 masterpiece with prettier graphics. No, the idea is to completely reimagine it, play with our memories and explore new narrative paths.

More than a remake: a complete reinvention

From the first installment, Remake (2020), the tone was clear. Midgar’s story was still there, but new elements, such as the mysterious Whispers, sowed doubt. These entities acted as guardians of the original destiny, and by defeating them, our heroes literally shattered the story we knew.

Where do we stand after Rebirth? (Spoiler warning!)

Rebirth (2024) drove the point home spectacularly. The game ended on a cliffhanger that left the entire community reeling. Without revealing too much, let’s just say the ending confirmed the existence of multiple timelines and toyed with a tragic event every veteran feared. Aerith’s fate is now at the heart of a huge mystery, and nobody knows what to expect anymore.

The challenge: concluding a familiar but unpredictable story

That is the central challenge facing Final Fantasy VII Revelation. How do you deliver a satisfying conclusion to a story whose foundations have been dynamited? The game will have to provide clear answers to the new questions while giving Sephiroth’s arc an ending worthy of it. The pressure on Square Enix is enormous, because it will have to satisfy both 1997 purists and the new fans swept up in this wild adventure.

Release date and platforms: Square Enix breaks PlayStation exclusivity

This is THE big surprise! Square Enix has finally spilled the beans, and it’s a small bombshell. Mark your calendars: Final Fantasy VII Revelation is officially scheduled for spring 2027. But the craziest part is not the date itself; it’s the release strategy behind it. This time, nobody will be left behind. Naoki Hamaguchi, the game’s director at Square Enix, personally presented this segment during Gamescom 2026’s Opening Night Live on August 25, 2026 — a strong sign of the announcement’s strategic importance to the Japanese publisher. The interminable wait for Xbox and PC players is over! The game will launch simultaneously on all the major platforms of the moment. A real treat. Final Fantasy VII Revelation news will also continue in Japan: find the main events and French times in our feature dedicated to the TGS 2026.

A Day One release for everyone

This is a 180-degree turn for Square Enix. We were used to temporary PlayStation exclusives that forced other players to wait for months or even years. This Day One multiplatform release is a strong signal: the saga is opening up to everyone from the first day. Here is the complete list of confirmed platforms:
  • PlayStation 5
  • Xbox Series X|S
  • Nintendo Switch 2
  • PC (via Steam and the Epic Games Store)
For Xbox owners and future buyers of Nintendo’s next console, this marks the end of a long-standing injustice. Being able to begin the final adventure at the same time as everyone else is huge. No more avoiding social media to dodge spoilers. Everyone will wait for the trilogy’s conclusion together, and that feels fantastic.

The FITS system: the tactical revolution transforming combat gameplay

But the worldwide release is not the only bombshell Square Enix dropped. Hold on, because Final Fantasy VII Revelation’s gameplay will be shaken up by a major new feature: the FITS system. These are special outfits that completely redefine your approach to combat. In short, putting on a FITS outfit is like changing classes on the fly, with unique skills and stats.

Déjà vu? The return of the Job system

Saga veterans will already have made the connection, and they are right! The FITS system is a very deliberate nod to the Job system from older Final Fantasy games. Think FFV or Tactics, where each character could take on a specific role. Every outfit offers a clear archetype: tank, healer, Black Mage, support… It is a return to tactical roots that promises much more strategic and less brute-force encounters.

FITS vs. Materia: cooperation or replacement?

The question on everyone’s lips: does it replace our beloved Materia? No, and that is precisely where things get interesting. The FITS system does not erase Materia; it adds another strategic layer. You will have to find the perfect synergy between your outfit and the Materia you equip. The theorycrafting potential is enormous.
Expert tip: Do not overlook FITS outfits that seem weak at first glance. Their passive skills can create devastating combos with specific Materia, such as an outfit that increases fire damage paired with a maxed-out Fire Materia.
The potential for customization and replayability becomes enormous. We will be able to replay the game with completely different strategies. A team that seemed perfect during a first run could be rebuilt from the ground up. In short, prepare to spend hours in the menus fine-tuning your party!
Final Fantasy VII Revelation — Tifa in a Black Mage outfit, FITS system in action
Tifa as a Black Mage archetype thanks to the FITS system — a radical transformation of her role. © Square Enix

Cloud as a Warrior, Tifa as a Black Mage: the first FITS archetypes explained

Were you looking for something concrete to understand this famous FITS system? The Gamescom 2026 trailer made things clear by throwing some impressive examples at us. Enough theory; let’s get practical: we saw classic archetypes applied to our heroes, and it changes absolutely everything!

Cloud, the pure Warrior

No more all-purpose Cloud, good at everything but excellent at nothing. The demo showed our blond hero in a “Warrior” build. This is a genuine frontline wrecking ball. All his skills and equipment appeared focused on physical DPS and the ability to absorb damage. We saw him use devastating techniques with his Buster Sword, acting as the party’s offensive pillar — a true close-range damage monster.

Tifa, the surprise Black Mage

Now this is a complete change of direction! It is probably the trailer’s biggest shock. Tifa, our martial-arts specialist, was presented with a “Black Mage” build. Forget close-range combos! We saw her cast Lightning and Fire spells from a distance, with seemingly maxed-out Intelligence stats. It completely transforms her role: from an agile, fast fighter, she becomes a fragile magical artillery unit capable of dealing monstrous area damage.

What about the others? Paladin Barret, Summoner Aerith…

Naturally, this opens up incredible possibilities for the rest of the team. You cannot help but dream. Can you imagine Barret as a Paladin, able to tank while protecting his allies with shields? Or Aerith pushed to her limits as a pure Summoner, giving up some healing to focus on overpowered summons? The possibilities appear endless and could completely redefine characters we thought we knew by heart. Every choice will directly affect party synergy. A Warrior Cloud will need a responsive healer behind him, while a Black Mage Tifa will require someone capable of drawing enemy attention. Party-building in Final Fantasy VII Revelation looks like a game within the game, promising enormous replayability.
Final Fantasy VII Revelation — Battle against a colossal Weapon, guardian boss of the Planet
The Weapons return in all their fury — bosses on an unprecedented scale. © Square Enix

The Weapons return: why these colossal bosses are the real final threat

Once your party is perfectly optimized, it will need a challenge to match. And you had better hold on tight. Beyond Sephiroth’s plans, a much greater and more primordial threat is looming: the powerful return of the Weapons.

The Planet’s guardians: a quick reminder

For newcomers, here is a quick refresher. In 1997’s Final Fantasy VII, the Weapons are gigantic biomechanical monsters. They are simply the Planet’s antibodies, its last line of defense. They awaken only when the Lifestream is in critical danger, with one mission: eradicate the source of the threat. Their return in Final Fantasy VII Revelation appears to be much more than a simple fan reference. Their massive and aggressive presence from the beginning suggests that the Planet’s condition is far worse than in the original timeline. It is a clear sign that the stakes have multiplied.
Expert tip: Never underestimate a Weapon. In the original game, they could wipe a city off the map with a single shot. Expect even more spectacular and strategic battles this time.

A darker, more apocalyptic atmosphere

This escalation radically changes the game’s situation and tone. We are no longer simply trying to stop a charismatic antagonist, but survive a genuine apocalypse. The presence of these colossi turns the conflict into total war, with all of humanity threatened with extinction by the very guardians of its world. This global, impersonal threat promises spectacular sequences and constant narrative tension. Prepare for boss fights that already look like future gaming history.

Emerald, Ruby and Ultima Weapon: analysis of the Planet’s guardians seen in the trailer

Hold on to your seat. The latest Final Fantasy VII Revelation trailer confirmed what every longtime fan hoped for and feared: the return of the Weapons, the Planet’s ultimate guardians. And we are not talking about ordinary bosses, but genuine gaming monuments reimagined with wild ambition.

Emerald Weapon: an abyssal nightmare

Forget the encounter on the open sea from the original. The sequence devoted to Emerald Weapon takes us into the depths of a dark, unsettling underwater trench. The battle arena appears much more confined, immediately creating a claustrophobic feeling. The creature’s design remains faithful, but its organic textures and numerous glowing eyes make it absolutely terrifying. Every movement looks like it will be a nightmare in this hostile environment.

Ruby Weapon: the desert furnace

The atmosphere changes radically with Ruby Weapon. The trailer shows it majestically emerging from the sands of the Corel Desert in a scene radiating brute force. The fight appears to take place in the middle of a sandstorm, limiting visibility and adding palpable tension. Its long claws, already a nightmare in 1997, look sharper and more threatening than ever. Prepare for an incredibly intense battle.

Ultima Weapon: the airborne threat

The highlight is probably Ultima Weapon. The few shots shown confirm epic aerial battles aboard the Highwind. We see the airship maneuvering to avoid massive energy blasts, introducing a completely new combat dynamic. The verticality and speed of these sequences promise heroic moments that already look legendary. It is a genuine dogfight against a mechanical demigod.
Expert tip: If the remake follows the original’s logic, these battles will not be a walk in the park. Against Emerald Weapon, the “Underwater” Materia will surely be essential to avoid being limited by time. For the others, prepare your best Materia combinations and most powerful summons!
Clearly, the transition from the original’s pre-rendered 2D backgrounds to 2027’s real-time 3D showcases these creatures beautifully. Their enormous scale is finally conveyed properly, and their designs, while faithful, gain a credibility and threatening aura that send chills down your spine. These guardians are no longer simple obstacles, but genuine walking natural disasters.

Typhon, the new summon promising spectacular battles

If the size of the Weapons blew you away, wait until you see what is coming on the summon front. The trailer confirmed the arrival of a new member of the Remake trilogy’s cast, and not just any member: the colossal Typhon. Prepare for some seriously powerful gusts.

A colossus well known to fans

Those who played Final Fantasy VI to death know him well. Typhon is the two-headed monster, often the partner of the octopus Ultros, famous for his “Sneeze” attack that ejected characters from battle. His design in Final Fantasy VII Revelation looks much more threatening, a true force of nature capable of unleashing devastating tornadoes. We saw him use his powerful breath in the trailer, promising visually explosive sequences. His inclusion is no accident. It shows that the developers are willing to draw on the entire saga’s lore to enrich the FF7 universe, and we can only applaud that. It is an excellent surprise that opens the door to plenty of speculation.

Which other legends will join the cast?

Naturally, Typhon’s arrival raises THE question: who else? The list of summons absent from Rebirth is still long and full of dream-worthy names. Obviously, we are thinking of the most iconic of all, the one everyone is waiting for:
  • Knights of the Round: The original game’s ultimate summon. It is hard to imagine a conclusion to the saga without their epic intervention.
  • Hades: With his devastating status effects, he would fit perfectly.
  • Neo Bahamut and Bahamut ZERO: The dragon king still has forms to show us, and we want to see them!
  • Kjata: A powerful elemental summon that is still missing in action.
Expert tip: The arrival of summons as massive as Typhon could be the key to fighting the Weapons. We can imagine battles where you must trigger the right summon at the right moment to counter an area attack from one of the Planet’s guardians. Strategy would take on an entirely new dimension.
Nothing is confirmed yet, but we are keeping our fingers firmly crossed. The summon arsenal will be crucial for facing the threats awaiting Cloud and his friends, and we cannot wait to see what the developers have in store.
Final Fantasy VII Revelation — Chocobo exploration in the open world, Gamescom 2026 Opening Night Live
Chocobo exploration illustrates the freedom of movement in Revelation’s open world. © Square Enix — Gamescom 2026

The Highwind returns: open-world exploration finally takes flight

This is THE news all fans of the original were waiting for! The Highwind, Cid Highwind’s legendary airship, is officially back in business. And I am not talking about a simple cutscene appearance. We are talking about a fully controllable vehicle that will literally give our exploration wings. If you found the areas in FF7 Rebirth vast, prepare for a shock. No more large regions connected by passage points! Final Fantasy VII Revelation promises a unified world map that can be flown across from end to end without interruption. Total freedom changes everything and finally brings us closer to the exhilarating feeling of the 1997 game.

A flying HQ for the whole team?

Beyond simple exploration, the Highwind could become our mobile base of operations. We can already imagine managing our party there, combining Materia or simply talking with the other characters between crucial missions. It would be a perfectly logical and immersive addition, turning the airship into a true home for the final stretch of the adventure. This return is therefore not merely a nostalgic nod. It is a paradigm shift for the game’s structure, promising more organic exploration on a scale never before seen in this trilogy. We cannot wait to take the controls!

Grappling hook and parachute: how verticality will change exploration

But the Chocobos are only the tip of the iceberg! Square Enix has decided to give us the keys to the sky. Forget purely horizontal exploration; total verticality is here, with two new tools that change absolutely everything: the grappling hook and the parachute.

The grappling hook: an exploration game-changer

The first gameplay sequences are clear: the grappling hook is not a simple gimmick. It lets you latch onto specific anchor points to cross chasms or reach ledges that once seemed inaccessible. The level design is transformed. We look up, search for opportunities and completely rethink how we approach an area.

Gliding for maximum freedom

And what do you do once you reach the top? Go back down like an ordinary person? No way! The parachute comes into play, offering majestic gliding descents. It is the perfect tool for covering long distances from a high point or reaching a precise platform below. The synergy between the grappling hook for climbing and the parachute for descending promises exhilarating movement.
Expert tip: True mastery will come from combining these tools. Imagine this sequence: Chocobo gallop, jump, deploy the parachute, then latch onto a grappling point midair to reach a ledge. The exploration skill ceiling looks much higher!
These additions are not insignificant. They demonstrate a clear ambition: to offer much more vertical and complex level design than previous installments. No more corridors disguised as open areas. Here, every cliff and every high ruin could hide a secret. Exploration in Final Fantasy VII Revelation looks like a complete adventure in its own right, rewarding curiosity and daring.

Story: a darker, more tragic conclusion than the original?

While Rebirth gave us lighthearted moments and even downright absurd sequences, the latest trailer, titled ‘The Planet’s Crisis’, signals the end of the fun and games. The tone is clear: the trilogy’s conclusion looks serious, heavy and potentially heartbreaking. Let’s examine the clues pointing to a much darker finale.

The Planet’s Crisis: a title that says a lot

Square Enix never chooses its words by accident. We are no longer talking about a journey or a rebirth, but a planetary crisis. This suggests that the stakes go far beyond our heroes’ fate and concern the survival of the world itself. The threat is no longer local; it is global and imminent.

Apocalyptic imagery

The trailer does not hold back on images of mass devastation. The Weapons, the Planet’s titanic guardians, appear to be running rampant, leaving landscapes of ruins and desolation in their wake. Gone are the Chocobo rides through green meadows; now it is about survival in a world on the brink. The visual chaos reinforces the feeling of urgency and despair.

Rufus Shinra, Meteor and Sephiroth: the trailer’s revelations

The ‘The Planet’s Crisis’ trailer leaves no doubt about the nature of the threat. The video opens with Rufus Shinra addressing Midgar’s citizens via the Shinra News Network, openly warning about the threat of Meteor and these “monstrosities called Weapons” — a first in the Remake trilogy, in which Shinra publicly acknowledges the scale of the catastrophe. Even more strikingly, the trailer shows Sephiroth directly summoning Meteor, confirming the arrival of FF7’s original central cosmic threat. This is no longer a distant promise: the apocalypse has begun. (Sources: IGN, mxdwn Games, Siliconera — Gamescom 2026 coverage)

Tension you can cut with a knife

Beyond the chaos outside, the group’s dynamic is worrying. Their looks are heavy, their dialogue cryptic and distrust seems to be taking hold among the companions. The journey in Final Fantasy VII Revelation could put the strongest bonds to the test, pushing every character to their limits. Clearly, the mood is no longer festive at the Gold Saucer. Get the tissues ready, because the end of the journey may leave a mark.
Final Fantasy VII Revelation — Vincent Valentine finally playable, official screenshot
Vincent Valentine, finally playable for the saga’s conclusion. © Square Enix

The Aerith question: analyzing the theories after Rebirth’s shock (Spoilers)

Let’s be honest: this is THE question that has kept us all awake since putting down the controller. Aerith’s fate in this new trilogy is at the heart of every discussion. Square Enix has achieved its goal: completely scrambling our brains. Hold on as we dive into the theory rabbit hole.
Warning: major spoilers! This section breaks down the ending of Final Fantasy VII Rebirth. If you have not finished the game, run for your life!
As a reminder, the fateful scene is a masterpiece of ambiguity. Sephiroth descends on Aerith and impales her… but Cloud blocks the blow. Yet a drop of blood falls, the white Materia loses its color and the rest of the party mourns her death. Only Cloud can see her and speak to her, and he even helps her fight. So, is she alive or not?

The multiple-timelines theory

This is the hottest and most obvious possibility. Rebirth clearly established the existence of several realities, notably through Zack’s return. The ending could therefore show these worlds colliding. Because his mind is already fractured, Cloud may perceive a timeline in which he managed to save her, while his friends are trapped in the one where she died. The fact that only Cloud sees and interacts with her strongly supports this idea. The question for Final Fantasy VII Revelation is whether these realities can merge, or whether Cloud is simply descending into madness.

Her role from the Lifestream

Another theory, closer to the original work, suggests that Aerith is physically dead. However, as the last Cetra, her spirit immediately joined the Lifestream. She is not merely a ghost, but an active force that can communicate with the Planet and, by extension, Cloud. Her “visible” presence to our hero would be a manifestation of her Cetra power, allowing her to guide him from beyond the grave. This would explain why she helps him repel Sephiroth at the end. She is no longer by his side, but she is still fighting with him.

Clues from the Revelation trailer

Although information is still scarce, the first images of the sequel could play with this ambiguity. We may see scenes in which Cloud speaks to an Aerith invisible to everyone else, deepening doubts about his mental state. Fragments of voices or fleeting visions would be perfect tools for maintaining the suspense until release. In short, it is a real puzzle. Square Enix has every card in its hand to surprise us one last time. One thing is certain: Aerith’s role, whether she is alive, dead or somewhere in between, will be absolutely central to this epic saga’s conclusion.

Revelation vs. Rebirth: a comparison table of new features and improvements

We have talked a lot about the story that will scramble our brains, but gameplay is the beating heart! To see exactly what Final Fantasy VII Revelation has in store, there is nothing better than a direct comparison with its big brother, Rebirth. We have laid out the key points so you can see the evolution at a glance.
Feature Final Fantasy VII Rebirth Final Fantasy VII Revelation (Expected)
Combat system Hybrid ATB + abilities & Synergies Hybrid ATB + FITS system (specialized class-based outfits)
Exploration Several large semi-open regions Fully open world explorable with the Highwind
Major bosses Human antagonists and iconic monsters Colossal Weapons and planetary threats
Platforms Timed PlayStation 5 exclusivity Day One multiplatform release (PC, PS5, Xbox Series)
The message is clear: everything is moving up a gear. No more confined areas; it is time for the thrill of an open world aboard the Highwind. Battles look even more tactical and, above all, bosses will reach unprecedented proportions. Fighting the Weapons, these mythical planetary guardians, promises unforgettable moments. Clearly, the trilogy’s final installment is not here to make up the numbers.

Technical performance: what to expect on PS5, Xbox and the new Switch 2?

After the announcement of such an ambitious project, the question everyone is asking is simple: how will Final Fantasy VII Revelation run on our machines? Nothing is set in stone yet, but everything suggests that Square Enix will continue to rely on Unreal Engine 5, as with Rebirth. It is a powerful engine capable of wonders, but also very demanding.

PS5 & Xbox Series X: expected power under scrutiny

There should be no major surprises on current home consoles. We can logically expect the two graphics modes that have become standard. A “Quality” mode targeting native 4K at 30 frames per second, for maximum visual impact. And

The tricky case of Nintendo Switch 2

This is where Square Enix faces its real technical challenge. Nintendo’s future console, although more powerful than its predecessor, will not compete with the PS5. To run a game as demanding as Revelation, major compromises will probably be necessary. We can imagine a much more aggressive dynamic resolution and a 30 fps target that will hopefully remain stable. Upscaling technologies such as Nvidia’s DLSS, if the chip supports it, will doubtless be crucial for delivering a respectable experience.

And what about the PC version?

Ah, the PC version! If it follows the path of previous episodes, it should arrive a little later. But it could be the ultimate version of the game. PC players are naturally hoping for a carefully crafted port with a wealth of graphics options to suit every setup. Fingers crossed for:
  • A completely unlocked framerate.
  • Ultrawide monitor support.
  • Full support for DLSS, FSR and XeSS technologies.
  • Granular graphics settings (shadows, textures, draw distance…).

Breaking down the Gamescom 2026 trailer, ‘The Planet’s Crisis’

Hold on to your seat. Square Enix dropped a genuine bombshell at Gamescom 2026 with an explosive gameplay trailer. Titled ‘The Planet’s Crisis’, it took the show by storm. We went through it frame by frame so you would not have to, and it is seriously impressive.

A narrative that keeps building

The trailer is clever. It begins with wide, contemplative shots that could show the wilderness around Cosmo Canyon or the lights of the Gold Saucer. Then the tension suddenly rises. We see snippets of intense dialogue, probably connected to the search for the Materia and Sephiroth’s growing threat. The ending leaves us with an unbearable cliffhanger and an enigmatic shot that has already launched a thousand fan theories.

The FITS system and exploration in action

This Final Fantasy VII Revelation trailer does not merely dazzle us. Most importantly, it shows pure gameplay! We get several highly dynamic combat sequences highlighting the famous FITS system. Character transitions appear even smoother, with devastating combined attacks. In terms of exploration, we caught glimpses of what look like new open areas and more vertical traversal sections, perhaps involving a grappling hook or parkour abilities.
Expert tip: Set the YouTube video to 0.25x speed! It is the best way to avoid missing any details, especially in the combat interfaces that appear for only a fraction of a second.

Confirmed locations and characters (or almost)

In just a few minutes, the video swept across a large part of the world. We clearly identified iconic locations such as Rocket Town, along with a silhouette that looks remarkably like Cid Highwind. Other highly anticipated characters, such as Vincent Valentine, may also have appeared in a very brief sequence. The trailer confirms that the adventure will take us far beyond Midgar and Kalm, and that the cast will finally expand as it should.

FF7 Revelation versus the competition in 2027: clear runway or minefield?

Okay, the excitement is at fever pitch, we agree. But once the trailer hype settles, we need to face reality. Releasing a game in 2027, especially a behemoth like Final Fantasy VII Revelation, means stepping onto mined ground. The competition looks absolutely fierce.

A high-pressure spring 2027

The first half of the year is traditionally the big leagues for blockbuster releases. Calendars are still unclear for now, but several heavy hitters are waiting in the wings. Square Enix will have to choose its launch window with surgical precision to avoid being overshadowed. Get the timing wrong, and even the best game can be devoured.

The clash of the titans: Cloud versus Geralt 2.0?

The biggest monster on the horizon is obviously The Witcher 4. This would be a clash between two philosophies. On one side, the epic conclusion of a trilogy that millions of fans are awaiting with near-religious fervor. On the other, the beginning of a new era for a hugely prestigious franchise. The battle for RPG of the year looks legendary.
Expert tip: FF7’s advantage is the strength of its conclusion. Players who completed Remake and Rebirth will want to know the ending. It is a captive audience that a new game, however anticipated, does not necessarily have.

Could the multiplatform advantage be the secret weapon?

The real card Final Fantasy VII Revelation can play may be its release strategy. If the game avoids the temporary PlayStation exclusivity of its predecessors, it would immediately reach a much larger audience on PC and Xbox. Against competitors that may be exclusive, this commercial advantage would be enormous from launch. That may be where part of the battle is decided.

The Remake trilogy’s legacy: what impact will it have on Final Fantasy’s future?

Beyond the platform question, the Final Fantasy VII Remake project as a whole is a genuine lesson. Square Enix did not simply dust off a classic; it reinvented it from the ground up with incredible boldness. That approach paid off, and it is shaping the future of the entire franchise.

The “reimagining” formula: a new standard?

The days of simple HD remasters that merely smooth out textures are over. The critical and commercial success of Remake and Rebirth proved one thing: players are ready to rediscover their favorite worlds, provided the proposition is ambitious. This approach, blending absolute faithfulness in some areas with major narrative changes, has created constant, passionate debate. That is what kept the hype at its peak for years.

The Nomura era and hopes for FF6 and FF9

It is impossible to separate this success from Tetsuya Nomura’s vision. His style, already central to the Kingdom Hearts 4 saga, has permeated every corner of this trilogy, for better or worse. His taste for complex stories and plot twists has become the project’s signature. Naturally, this spectacular success has opened the door to endless speculation. Fans are loudly demanding similar treatment for classics such as Final Fantasy VI and Final Fantasy IX. If Square Enix decided to take them on, it would now have a clear roadmap. But beware: the bar has been set very, very high.

Toward a generalized multiplatform strategy?

The Remake trilogy may be Square Enix’s last stronghold of major temporary PlayStation exclusives. The publisher seems to have understood the value of reaching a wider audience from day one, as shown by the gradual arrival of its titles on PC. Simultaneous launches on PS5, Xbox and PC for future major projects in the saga, potentially including Final Fantasy VII Revelation, would no longer be a surprise, but the new standard expected by a large part of the community.

Your questions, our clear answers about Final Fantasy VII Revelation

The wait will be long, that is certain. But every scrap of information brings us closer to the conclusion of this saga that has kept us enthralled for years. To make things clearer, we have gathered the questions on your minds and answered them directly.

When will Final Fantasy VII Revelation be released?

Mark it in red on your calendars: Final Fantasy VII Revelation is currently scheduled for spring 2027. Yes, we will need patience, but we bet the wait will be worth it!

Which consoles will it be available on?

Square Enix seems determined to bring everyone together this time. The game is expected on PlayStation 5, Xbox Series X|S, PC and even Nintendo’s future console, currently known as the Switch 2. A multiplatform release is great to see!

Does this episode conclude FF7’s story?

Absolutely! Revelation is the third and final part of the Remake trilogy. This is where Cloud and his companions’ adventure will reach its conclusion. Get the tissues ready; it could be intense.

Do I need to have played Remake and Rebirth first?

It is more than recommended; it is essential. The story is a direct and complex continuation. Starting Revelation without playing the first two games is like starting a movie at the final reel: you will understand nothing and miss all the emotion.

Will Vincent and Cid finally be playable?

Square Enix has not officially confirmed this yet, but it is one of the community’s biggest hopes. Given their importance in the final story arc, it is highly likely that we will finally be able to control these two iconic characters. Fingers firmly crossed!
Written by Filo for game.fr
Filo

Filo is part of the Game.fr editorial team. He covers video game news, industry events and practical guides for players.