Not every response has the same impact. This guide highlights the decisions that alter a route, a battle, later assistance or a trophy. For the complete walkthrough, use the Guardians of the Galaxy walkthrough.

Chapter 2 — The llama, Rocket's equipment and Nikki
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Hide the llama | Fine generally set at 7,000 units. | The llama opens a passage directly in Chapter 10. | Makes it easier to keep funds for the fine. |
| Hide Rocket's equipment | Fine generally set at 8,000 units. | Rocket slightly upgrades the Milano's weapons in Chapter 9. | No exclusive item. |
| Support Nikki and take the blame | Nikki trusts you. | Her access card opens doors in Chapter 7. | Chapter 7 access card and collectibles. |
| Support Ko-Rel | You do not receive the card. | Some Chapter 7 rooms remain locked. | A Compendium item may become missable. |
Chapters 3 and 4 — Selling Groot or Rocket
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Offer Groot | Lady Hellbender agrees to negotiate. | Chapter 4 takes you through the throne room. | Same outfits and Guardian item, in different locations. |
| Offer Rocket | Lady Hellbender refuses and combat begins. | Chapter 4 takes you through the vault infiltration. | Same outfits and Guardian item, in different locations. |
| Stop Drax from throwing Rocket | Rocket appreciates the gesture; a detour on foot. | No lasting effect. | No collectible blocked. |
| Encourage Drax | Rocket is furious during the chapter. | No lasting effect. | No collectible blocked. |
Chapter 5 — Speaking into the helmet
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Speak into the helmet | An additional enemy wave arrives. | No lasting effect. | None. |
| Put down the helmet | You avoid this battle. | No lasting effect. | None. |
Chapter 6 — Lipless and spending
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Like a Hurricane → Through the Rain | You correctly finish Lipless's song. | You obtain a ticket for the Collector's Emporium. | Compendium ticket; the shop item still costs 2,000 units. |
| Keep your units | You pass up the expensive souvenirs. | You can pay the fine in Chapter 9. | Required for the related trophy/achievement. |
| Spend everything | You buy Knowhere's souvenirs. | Payment of the fine may fail. | Trophy for missing the payment. |
Chapter 8 — Raker and the Promise
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Distract Raker → About him → Fake an attack | Rocket hacks the drone. | The drone shows the way through a room with infinite enemies. | No exclusive item. |
| Fail to distract him | Raker catches Rocket. | You find the way out of the room yourself. | None. |
| Push Meredith away, then shoot her | Peter rejects the Promise. | The story continues. | Required to proceed normally. |
| Accept the Promise | Premature ending and return to the menu. | You can resume and reconsider the choice. | None. |
Chapter 9 — Worldmind and the fine
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Share the information → Question the strategy → Put it into perspective | Worldmind doubts its calculation. | Worldmind intervenes in Chapter 14. | No collectible. |
| Fail to convince Worldmind | It refuses to help. | A large wave must be fought in Chapter 14. | None. |
| Pay the fine | The units are deducted. | No later negative effect. | Unlocks the corresponding trophy/achievement. |
| Refuse or lack the funds | The fine remains unpaid. | The ending does not change. | Missable trophy/achievement. |
Chapter 10 — Consequence of Chapter 2
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Llama hidden in Chapter 2 | The room's wall has already been broken through. | Immediate exit. | None. |
| Equipment hidden in Chapter 2 | The door remains locked. | You must guide the llama to the mechanism using the intercom. | None. |
Chapter 12 — Freeing Cosmo
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Reach out → Present → Puppies | Cosmo rejects the Promise. | He destroys a large wave in Chapter 14. | No exclusive item. |
| Fail to convince him | Cosmo remains trapped for longer. | Additional illusion; no help in Chapter 14. | None. |
Chapter 15 — Nikki and Raker
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Help Nikki reject the Promise | Nikki accepts reality. | The confrontation with Raker becomes possible. | Required progression. |
| Gamora pursued Raker in Chapter 8 | No additional choice here. | Raker arrives weakened for the battle. | None. |
Chapter 16 — Provoking the Magus
Find the context and walkthrough in the corresponding guide.
| Option | Immediate effect | Later effect | Collectible or trophy |
|---|---|---|---|
| Slow clap → Heckle → Provoke | The Magus loses his temper. | The final sequence and its QTE are triggered. | Required progression. |
| Conciliatory responses | The provocation fails. | The sequence must be restarted. | None. |
FAQ
Do the choices change the ending?
No, the main conclusion is shared. Choices mainly alter routes, dialogue and the assistance you receive.
Which choice is essential for collectibles?
Supporting Nikki in Chapter 2 lets you obtain her access card, which is used for locked rooms in Chapter 7.
Can you pay the fine after spending money on Knowhere?
Only if you have at least the requested amount left. Save your units in Chapter 6 to secure the trophy.