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Guardians of the Galaxy Walkthrough: Chapters 6–10

By Filo · · 4 min read

This section covers chapters 6 to 10. Return to the complete Guardians of the Galaxy walkthrough or check the previous and following chapters using the navigation below.

Spoilers: locations, puzzles and decisions from chapters 6 to 10.
Star-Lord and his team in Marvel's Guardians of the Galaxy
The second part of the adventure takes the Guardians to Knowhere — Official image: Square Enix / Eidos-Montréal / Marvel.

Chapter 6 — Between a Rock and a Hard Place

Objective: defeat the Blood Brothers, meet Cosmo and enjoy Knowhere before the offensive resumes.

  • Separate one brother from the other and fill his stagger meter when they are no longer protecting each other.
  • In the bar, the correct lines with Lipless are "Like a Hurricane" followed by "Through the Rain."
  • Avoid making purchases if you want to keep enough units to pay the fine in chapter 9.
Choices and purchases: see the consequences of chapter 6. Items: Knowhere checklist.

Chapter 7 — A Mad Dog

Objective: return to Hala's Hope, restore gravity and reach Ko-Rel's office.

  • The Nikki card obtained in chapter 2 opens a door containing a Drax item.
  • Temporarily redirect power to the secondary rooms before powering the elevator.
  • Gamora's Nova Corps outfit finally becomes accessible in an area you already saw in chapter 2.
Don't miss: two outfits and two Guardian items in the chapter 7 checklist.

Chapter 8 — The Matriarch

Objective: resist the Promise, keep Raker occupied and reach the communications relay.

  • To let Rocket hack the drone: distract Raker, question him about himself, then fake an attack.
  • In Meredith's memory, push back against the illusion and shoot to escape the Promise.
  • The hacked drone later shows you the way in a room where enemies respawn.

Chapter 9 — Desperate Times

Objective: survive the space battles, talk to Worldmind and decide whether to pay the fine.

  • If you hid Rocket's equipment, the Milano receives a slight weapons upgrade here.
  • Convincing Worldmind allows it to intervene in chapter 14.
  • Paying the fine unlocks the corresponding trophy/achievement; refusing does not change the ending.
Important choice: use the table in the chapter 9 guide. This chapter contains no outfit or Guardian item.

Chapter 10 — Test of Faith

Objective: follow Mantis on Lamentis and reach Drax, trapped in his Promise.

  • The way out of the chamber depends on the llama/equipment choice made in chapter 2.
  • The waterfall hides the chapter's first outfit; then inspect every illuminated crack.
  • Wind and ice shots are useful for both puzzles and enemy control.
Choice: find the consequence of choosing the llama or the equipment. Collectibles: three outfits and two Guardian items are listed in the chapter 10 checklist.

FAQ

Should you spend your units on Knowhere?

Keep at least the amount of your fine if you want to earn the trophy related to paying it in chapter 9.

How do you convince Worldmind?

Select Share Intel, Question the Strategy and Put It in Perspective in succession.

Does the chapter 2 choice return in chapter 10?

Yes. The hidden llama opens a passage directly; if you hid the equipment, you must guide the llama remotely to open the door.

Filo

Filo is part of the Game.fr editorial team. He covers video game news, industry events and practical guides for players.