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Jeux PC

Guardians of the Galaxy Walkthrough: Chapters 1–5

By Filo · · 5 min read

This first part of the walkthrough covers chapters 1 to 5. For the complete journey, return to the complete Marvel's Guardians of the Galaxy guide.

Spoilers: objectives, bosses and decisions from the first five chapters.
The Guardians on a mission at the beginning of the adventure
The first missions lay the foundations for exploration and team combat — Official image: Square Enix / Eidos-Montréal / Marvel.

Chapter 1 — A Risky Gamble

Objective: cross the Quarantine Zone, take part in Rocket's bet and capture a creature for Lady Hellbender.

  • Use the visor to spot nests, components and interactive elements.
  • Alternate between shooting, dodging and the Guardians' abilities instead of relying solely on your blasters.
  • After every slide or regrouping, inspect the path opposite the one indicated by Rocket.
Don't miss: two 2014 outfits and two Guardian collectibles. Check the chapter 1 checklist.

Chapter 2 — The Case of the Missing Thing

Objective: accompany Nikki to Hala's Hope, then answer Ko-Rel's interrogation.

  • After moving the yellow crate with Nikki, explore the passage she does not take to find Nova-Lord.
  • Stand up for Nikki in the elevator and accept responsibility: she will give you her access card, which is useful in chapter 7.
  • The llama/Rocket's equipment choice determines the amount of the fine and changes two later sequences.
Important choice: compare the outcomes in the chapter 2 guide.

Chapter 3 — The Price of Freedom

Objective: reach Lady Hellbender's fortress on Seknarf Nine and prepare the fake sale of a Guardian.

  • The Groot/Rocket decision completely changes the route through chapter 4, but not the game's ending.
  • Stopping Drax from throwing Rocket prevents him from getting annoyed; the other option does not block any collectible.
  • Save your control abilities for resistant creatures and attack while they are stunned.
Choice: compare the sale of Groot and the sale of Rocket. Collectibles: Gamora 2014, Groot Five Horsemen and the Chitauri cuffs are detailed in the chapter 3 checklist.

Chapter 4 — The Monster Queen

Objective: conclude the transaction or infiltrate the vault, then escape the fortress.

  • If you offered Groot, insist on his uniqueness and let Drax finalize the deal to maximize the negotiation.
  • If you offered Rocket, the sale always fails and the team goes through the vault.
  • Against the Dweller-in-Darkness, destroy the tentacles, avoid the areas marked on the ground and take advantage of its stunned phases.
Two routes: check their consequences and the variable collectible locations.

Chapter 5 — Getting Fined

Objective: explore Hala's Hope, restore power and discover what happened to the Nova Corps.

  • In the reception area, redirect power to the secondary doors before opening the main route.
  • Do not speak into the helmet if you want to avoid an additional fight; this choice has no lasting effect.
  • Shielded enemies fall faster after being stunned by Drax or hit with a suitable elemental attack.
Choice: the Nova Corps helmet only changes the next fight. Items to collect: check the chapter 5 checklist.

FAQ

Should you hide the llama or Rocket's equipment?

Hiding the llama reduces the fine and opens a shortcut in chapter 10. Hiding the equipment slightly improves the Milano's weapons in chapter 9.

Should you sell Groot or Rocket?

Selling Groot allows for a genuine negotiation with Lady Hellbender. Offering Rocket leads to a vault infiltration; both routes eventually rejoin the same story.

Can you collect every item in chapter 4 in a single playthrough?

The two routes offer the same outfits and the same Guardian collectible, but in different locations. Route-specific archives may require a second playthrough.

Filo

Filo is part of the Game.fr editorial team. He covers video game news, industry events and practical guides for players.